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Shadowrun TCG

Shadowrun TCG

Out of stock.
  • Description
    One of the better CCG's out there this game takes fantasy with magic, dwarfs, hobbits, trolls etc., and put them in a cyberpunk world 60 years in the future.There are 7 types of cards...Runners - You collect groups of these characters and use them to make runs on objectives. Some of these can through computers support the group while staying safe at home. These cards have symbols on them that represent their abilities and these are use to bypass threats without actually having to face them.Objectives - These are what you are making runs on. They are worth points and usually have a task that you must best or a number of symbols that you have to match with the symbols on your runners.Challenge - You assign these to the objectives as additional hurdles that you have to get by before you can tackle the objective. Usually you can bypass them with the right symbols but if not the can represent nasty things you will have to fight or things that will just hurt you.Gear - This is stuff that you assign to runners to help them make runs. Some gear requires you to have a runner with a matching symbol.Locations - These represent places that you control and can help you in various ways.Contacts - These represent people that will help you.Specials - These are instants that you play to affect the current situation.Everything is driven by money which is hard to come by. It cost money to acquire almost every card and a lot of cards require money spent just to keep them in play or every time you use them.The game is very atmospheric and captures the cyberpunk world very well with the artwork.Online Play CCG Workshop (no longer available) - BoardGameGeek
  • Details
    Ages: 12 and up
    Designer: Mike Nielson
    Players: 2 to 8
    PrimaryName: Shadowrun TCG
    Product Title: Shadowrun TCG
    Publisher: Disenos Orbitales, FASA
    Time: 60 minutes
    Year: 1997
Available Soon!
Available Soon!
Available Soon!
Available Soon!